AI Insights · Timothy · April 2022
Top 5 First Person Games in Russia Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 first person games in Russia during the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 first person games on a unified platform in Russia showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.
Standoff 2 from AXLEBOLT LTD saw a steady decline in weekly revenue, starting at approximately $355K at the end of December and dropping to around $60K by the end of March. Weekly downloads followed a similar downward trend, beginning at over 205K and ending at about 154K. However, weekly active users remained relatively stable, fluctuating around the 5M mark throughout the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced a decline in weekly revenue, from around $124K at the end of December to about $27K by the end of March. Weekly downloads also decreased, starting at 50.6K and ending at approximately 37.5K. Despite these declines, weekly active users showed resilience, maintaining a range between 800K and 880K throughout the quarter.
Minecraft from Mojang exhibited a decrease in weekly revenue from about $96K at the end of December to around $21.9K by the end of February. Weekly downloads dropped significantly from 153.6K to approximately 28.2K by early March. However, weekly active users remained relatively stable, hovering around the 1.1M mark, with minor fluctuations throughout the quarter.
Romance Club - Stories I Play by Your Story Interactive showed a fluctuating revenue trend, peaking at $84K in mid-January and dropping to around $13.5K by the end of March. Weekly downloads ranged from about 34.5K at the end of December to around 31.3K by the end of March. Weekly active users remained steady, fluctuating around 450K to 500K during the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw a significant drop in weekly revenue from approximately $75.9K at the end of December to around $12.9K by the end of February. Weekly downloads also decreased, starting at around 8.7K and dropping to approximately 2K by the end of February. Weekly active users showed a downward trend, starting at about 67K and ending at around 34K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.